﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Schism.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Schism.Actors
{
    public sealed class Worker : Friendly
    {
        //ctor
        public Worker(CellMap map)
            : base(map)
        {

        }

        protected override void RenderActorTexture(SpriteBatch batch, GameTime time)
        {
            batch.Draw(ResourceBank.Get<Texture2D>("worker"), Position.WorldPosition + new Vector2(10, 10), Color.White);
        }
    }
}
